home *** CD-ROM | disk | FTP | other *** search
/ PC Play 129 / pc play 129.iso / Demo / man2 / man2.exe / data / scripts / environment_effects_scripts / environment_explosion4_green.lua < prev    next >
Encoding:
Text File  |  2007-01-25  |  13.6 KB  |  520 lines

  1. desc = getEffectDescriptionP(ENET_EFFECT_PS_ENVIRONMENT_EXPLOSION4_GREEN)
  2.  
  3. desc.ClassID = ENCLASS_SIMPLEPARTICLESYSTEM
  4. desc.EffectClassType = ENECT_PARTICLESYSTEM
  5. desc.ActivityType = ENACT_ACTIVE
  6.  
  7. desc.ScriptSet = ENSCRIPTSET_UNKNOWN
  8. desc.RelativePosition = ENLOCALPOS_NOTSPECIFIED
  9. local vzbzd1 = D3DXVECTOR3:new(0,0,0)
  10. desc.LocalPosition = vzbzd1
  11. vzbzd1:delete()
  12. desc.isAnimateTexture = false
  13. desc.RenderType = ENRENDERTYPE_GEOMETRY
  14.  
  15. Emitter = desc.PS.PSDescription
  16. Emitter.ParticleTypesNumber = 4
  17. local vzbzd2 = D3DXVECTOR3:new(0,0,0)
  18. Emitter.EmitterPosition = vzbzd2
  19. vzbzd2:delete()
  20. local vzbzd3 = D3DXVECTOR3:new(0,0,0)
  21. Emitter.EmitterDirection = vzbzd3
  22. vzbzd3:delete()
  23. Emitter.EmitterLifeTime = 1
  24.  
  25.  
  26. PT = Emitter.ParticleTypesParams[1]
  27. PT.IsEmitterLocked = false
  28. PT.DrawOrder = 2
  29. PT.Material = ENMAT_SIMPLEPARTICLE
  30.  
  31. PT.TextureName = "environment_effect_explosion_trash1.dds"
  32.  
  33. PT.ParticlesPerSecond = 0.1;
  34. PT.InitialNumberOfParticles = 15.0;
  35. PT.BaseLifeTime = 3.0;
  36. PT.BaseLifeTimeVariance = 0.0;
  37. PT.BaseSpeed = 7.0;
  38. PT.BaseSpeedVariance = 1.0;
  39.  
  40. PT.TangentSpeed = 1.5;
  41. PT.TangentSpeedVariance = 1.5;
  42. local vzbzd4 = D3DXVECTOR3:new(1.0,0.0,0.0)
  43. PT.TangentDirection = vzbzd4
  44. vzbzd4:delete()
  45. PT.TangentAngleMin = 0.0;
  46. PT.TangentAngleMax = 6.28;
  47. PT.IsTangentDependOnBase = false;
  48.  
  49. PT.BaseAngle = 3.0;
  50. PT.BaseAngleVariance = 5.0;
  51. PT.BaseAngleSpeed = 0.2;
  52. PT.BaseAngleSpeedVariance = 0.3;
  53. PT.BaseAngleSpeedDirection = 0;
  54. local vzbzd5 = D3DXVECTOR3:new(0.0,1.0,0.0)
  55. PT.BaseDirection = vzbzd5
  56. vzbzd5:delete()
  57. local vzbzd6 = D3DXVECTOR3:new(0.0,0.0,0.0)
  58. PT.BaseDirectionVariance = vzbzd6
  59. vzbzd6:delete()
  60. local vzbzd7 = D3DXVECTOR3:new(0,5,0)
  61. PT.BasePosition = vzbzd7
  62. vzbzd7:delete()
  63. local vzbzd8 = D3DXVECTOR3:new(10,5,10)
  64. PT.BasePositionVariance = vzbzd8
  65. vzbzd8:delete()
  66. PT.BaseSize = 4.0;
  67. PT.BaseSizeVariance = 2.0;
  68.  
  69. -- color over time
  70. PT.ColorOverTimeR[1].TimePercent = 0.0;
  71. PT.ColorOverTimeR[1].Value = 0.5;
  72. PT.ColorOverTimeG[1].TimePercent = 0.0;
  73. PT.ColorOverTimeG[1].Value = 0.5;
  74. PT.ColorOverTimeB[1].TimePercent = 0.0;
  75. PT.ColorOverTimeB[1].Value = 0.5;
  76.  
  77. PT.ColorOverTimeR[2].TimePercent = 1.0;
  78. PT.ColorOverTimeR[2].Value = 0.5;
  79. PT.ColorOverTimeG[2].TimePercent = 1.0;
  80. PT.ColorOverTimeG[2].Value = 0.5;
  81. PT.ColorOverTimeB[2].TimePercent = 1.0;
  82. PT.ColorOverTimeB[2].Value = 0.5;
  83.  
  84. -- transparency over time
  85. PT.TransparencyOverTime[1].TimePercent = 0.0;
  86. PT.TransparencyOverTime[1].Value = 1.0;
  87.  
  88. PT.TransparencyOverTime[2].TimePercent = 0.1;
  89. PT.TransparencyOverTime[2].Value = 1.0;
  90.  
  91. PT.TransparencyOverTime[3].TimePercent = 0.2;
  92. PT.TransparencyOverTime[3].Value = 1.0;
  93.  
  94. -- size over time
  95. PT.SizeOverTime[1].TimePercent = 0.0;
  96. PT.SizeOverTime[1].Value = 1.0;
  97.  
  98. PT.SizeOverTime[2].TimePercent = 0.2;
  99. PT.SizeOverTime[2].Value = 2.0;
  100.  
  101. PT.SizeOverTime[3].TimePercent = 1.0;
  102. PT.SizeOverTime[3].Value = 3.0;
  103.  
  104. -- Speed over time
  105. PT.SpeedOverTime[1].TimePercent = 0.0;
  106. PT.SpeedOverTime[1].Value = 10.0;
  107.  
  108. PT.SpeedOverTime[2].TimePercent = 0.5;
  109. PT.SpeedOverTime[2].Value = 0.0;
  110.  
  111. PT.SpeedOverTime[3].TimePercent = 1.0;
  112. PT.SpeedOverTime[3].Value = 0.0;
  113.  
  114. -- Tangent Speed over time
  115. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  116. PT.TangentSpeedOverTime[1].Value = 10.0;
  117.  
  118. PT.TangentSpeedOverTime[2].TimePercent = 0.03;
  119. PT.TangentSpeedOverTime[2].Value = 10.0;
  120.  
  121. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  122. PT.TangentSpeedOverTime[3].Value = 20.0;
  123.  
  124.  
  125. -- GravityAcceleration over time
  126. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  127. PT.GravityAccelerationOverTime[1].Value = 30.0;
  128.  
  129. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  130. PT.GravityAccelerationOverTime[2].Value = -50.0;
  131.  
  132. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  133. PT.GravityAccelerationOverTime[3].Value = -100.0;
  134.  
  135. -- AngleSpeed over time
  136. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  137. PT.AngleSpeedOverTime[1].Value = 1.0;
  138.  
  139. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  140. PT.AngleSpeedOverTime[2].Value = 2.0;
  141.  
  142.  
  143.  
  144.  
  145.  
  146.  
  147.  
  148.  
  149.  
  150.  
  151.  
  152.  
  153. PT = Emitter.ParticleTypesParams[2]
  154. PT.IsEmitterLocked = false
  155. PT.DrawOrder = 3
  156. PT.Material = ENMAT_SIMPLEPARTICLE
  157.  
  158. PT.TextureName = "environment_effect_explosion_trash2.dds"
  159.  
  160. PT.ParticlesPerSecond = 0.1;
  161. PT.InitialNumberOfParticles = 15.0;
  162. PT.BaseLifeTime = 3.0;
  163. PT.BaseLifeTimeVariance = 0.0;
  164. PT.BaseSpeed = 7.0;
  165. PT.BaseSpeedVariance = 1.0;
  166.  
  167. PT.TangentSpeed = 1.5;
  168. PT.TangentSpeedVariance = 1.5;
  169. local vzbzd9 = D3DXVECTOR3:new(1.0,0.0,0.0)
  170. PT.TangentDirection = vzbzd9
  171. vzbzd9:delete()
  172. PT.TangentAngleMin = 0.0;
  173. PT.TangentAngleMax = 6.28;
  174. PT.IsTangentDependOnBase = false;
  175.  
  176. PT.BaseAngle = 3.0;
  177. PT.BaseAngleVariance = 5.0;
  178. PT.BaseAngleSpeed = 0.2;
  179. PT.BaseAngleSpeedVariance = 0.3;
  180. PT.BaseAngleSpeedDirection = 0;
  181. local vzbzd10 = D3DXVECTOR3:new(0.0,1.0,0.0)
  182. PT.BaseDirection = vzbzd10
  183. vzbzd10:delete()
  184. local vzbzd11 = D3DXVECTOR3:new(0.0,0.0,0.0)
  185. PT.BaseDirectionVariance = vzbzd11
  186. vzbzd11:delete()
  187. local vzbzd12 = D3DXVECTOR3:new(0,5,0)
  188. PT.BasePosition = vzbzd12
  189. vzbzd12:delete()
  190. local vzbzd13 = D3DXVECTOR3:new(10,5,10)
  191. PT.BasePositionVariance = vzbzd13
  192. vzbzd13:delete()
  193. PT.BaseSize = 4.0;
  194. PT.BaseSizeVariance = 2.0;
  195.  
  196. -- color over time
  197. PT.ColorOverTimeR[1].TimePercent = 0.0;
  198. PT.ColorOverTimeR[1].Value = 0.5;
  199. PT.ColorOverTimeG[1].TimePercent = 0.0;
  200. PT.ColorOverTimeG[1].Value = 0.5;
  201. PT.ColorOverTimeB[1].TimePercent = 0.0;
  202. PT.ColorOverTimeB[1].Value = 0.5;
  203.  
  204. PT.ColorOverTimeR[2].TimePercent = 1.0;
  205. PT.ColorOverTimeR[2].Value = 0.5;
  206. PT.ColorOverTimeG[2].TimePercent = 1.0;
  207. PT.ColorOverTimeG[2].Value = 0.5;
  208. PT.ColorOverTimeB[2].TimePercent = 1.0;
  209. PT.ColorOverTimeB[2].Value = 0.5;
  210.  
  211. -- transparency over time
  212. PT.TransparencyOverTime[1].TimePercent = 0.0;
  213. PT.TransparencyOverTime[1].Value = 1.0;
  214.  
  215. PT.TransparencyOverTime[2].TimePercent = 0.1;
  216. PT.TransparencyOverTime[2].Value = 1.0;
  217.  
  218. PT.TransparencyOverTime[3].TimePercent = 0.2;
  219. PT.TransparencyOverTime[3].Value = 1.0;
  220.  
  221. -- size over time
  222. PT.SizeOverTime[1].TimePercent = 0.0;
  223. PT.SizeOverTime[1].Value = 1.0;
  224.  
  225. PT.SizeOverTime[2].TimePercent = 0.2;
  226. PT.SizeOverTime[2].Value = 2.0;
  227.  
  228. PT.SizeOverTime[3].TimePercent = 1.0;
  229. PT.SizeOverTime[3].Value = 3.0;
  230.  
  231. -- Speed over time
  232. PT.SpeedOverTime[1].TimePercent = 0.0;
  233. PT.SpeedOverTime[1].Value = 10.0;
  234.  
  235. PT.SpeedOverTime[2].TimePercent = 0.5;
  236. PT.SpeedOverTime[2].Value = 0.0;
  237.  
  238. PT.SpeedOverTime[3].TimePercent = 1.0;
  239. PT.SpeedOverTime[3].Value = 0.0;
  240.  
  241. -- Tangent Speed over time
  242. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  243. PT.TangentSpeedOverTime[1].Value = 5.0;
  244.  
  245. PT.TangentSpeedOverTime[2].TimePercent = 0.03;
  246. PT.TangentSpeedOverTime[2].Value = 10.0;
  247.  
  248. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  249. PT.TangentSpeedOverTime[3].Value = 20.0;
  250.  
  251.  
  252. -- GravityAcceleration over time
  253. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  254. PT.GravityAccelerationOverTime[1].Value = 30.0;
  255.  
  256. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  257. PT.GravityAccelerationOverTime[2].Value = -50.0;
  258.  
  259. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  260. PT.GravityAccelerationOverTime[3].Value = -100.0;
  261.  
  262. -- AngleSpeed over time
  263. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  264. PT.AngleSpeedOverTime[1].Value = 1.0;
  265.  
  266. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  267. PT.AngleSpeedOverTime[2].Value = 2.0;
  268.  
  269.  
  270.  
  271.  
  272.  
  273.  
  274.  
  275.  
  276.  
  277.  
  278. PT = Emitter.ParticleTypesParams[3]
  279. PT.IsEmitterLocked = false
  280. PT.DrawOrder = 4
  281. PT.Material = ENMAT_SIMPLEPARTICLE
  282.  
  283. PT.TextureName = "environment_effect_explosion_trash5.dds"
  284.  
  285. PT.ParticlesPerSecond = 0.1;
  286. PT.InitialNumberOfParticles = 15.0;
  287. PT.BaseLifeTime = 3.0;
  288. PT.BaseLifeTimeVariance = 0.0;
  289. PT.BaseSpeed = 7.0;
  290. PT.BaseSpeedVariance = 1.0;
  291.  
  292. PT.TangentSpeed = 1.0;
  293. PT.TangentSpeedVariance = 1.5;
  294. local vzbzd14 = D3DXVECTOR3:new(1.0,0.0,0.0)
  295. PT.TangentDirection = vzbzd14
  296. vzbzd14:delete()
  297. PT.TangentAngleMin = 0.0;
  298. PT.TangentAngleMax = 6.28;
  299. PT.IsTangentDependOnBase = false;
  300.  
  301. PT.BaseAngle = 3.0;
  302. PT.BaseAngleVariance = 5.0;
  303. PT.BaseAngleSpeed = 0.2;
  304. PT.BaseAngleSpeedVariance = 0.3;
  305. PT.BaseAngleSpeedDirection = 0;
  306. local vzbzd15 = D3DXVECTOR3:new(0.0,1.0,0.0)
  307. PT.BaseDirection = vzbzd15
  308. vzbzd15:delete()
  309. local vzbzd16 = D3DXVECTOR3:new(0.0,0.0,0.0)
  310. PT.BaseDirectionVariance = vzbzd16
  311. vzbzd16:delete()
  312. local vzbzd17 = D3DXVECTOR3:new(0,5,0)
  313. PT.BasePosition = vzbzd17
  314. vzbzd17:delete()
  315. local vzbzd18 = D3DXVECTOR3:new(10,5,10)
  316. PT.BasePositionVariance = vzbzd18
  317. vzbzd18:delete()
  318. PT.BaseSize = 4.0;
  319. PT.BaseSizeVariance = 2.0;
  320.  
  321. -- color over time
  322. PT.ColorOverTimeR[1].TimePercent = 0.0;
  323. PT.ColorOverTimeR[1].Value = 0.5;
  324. PT.ColorOverTimeG[1].TimePercent = 0.0;
  325. PT.ColorOverTimeG[1].Value = 0.5;
  326. PT.ColorOverTimeB[1].TimePercent = 0.0;
  327. PT.ColorOverTimeB[1].Value = 0.5;
  328.  
  329. PT.ColorOverTimeR[2].TimePercent = 1.0;
  330. PT.ColorOverTimeR[2].Value = 0.5;
  331. PT.ColorOverTimeG[2].TimePercent = 1.0;
  332. PT.ColorOverTimeG[2].Value = 0.5;
  333. PT.ColorOverTimeB[2].TimePercent = 1.0;
  334. PT.ColorOverTimeB[2].Value = 0.5;
  335.  
  336. -- transparency over time
  337. PT.TransparencyOverTime[1].TimePercent = 0.0;
  338. PT.TransparencyOverTime[1].Value = 1.0;
  339.  
  340. PT.TransparencyOverTime[2].TimePercent = 0.1;
  341. PT.TransparencyOverTime[2].Value = 1.0;
  342.  
  343. PT.TransparencyOverTime[3].TimePercent = 0.2;
  344. PT.TransparencyOverTime[3].Value = 1.0;
  345.  
  346. -- size over time
  347. PT.SizeOverTime[1].TimePercent = 0.0;
  348. PT.SizeOverTime[1].Value = 1.0;
  349.  
  350. PT.SizeOverTime[2].TimePercent = 0.2;
  351. PT.SizeOverTime[2].Value = 2.0;
  352.  
  353. PT.SizeOverTime[3].TimePercent = 1.0;
  354. PT.SizeOverTime[3].Value = 3.0;
  355.  
  356. -- Speed over time
  357. PT.SpeedOverTime[1].TimePercent = 0.0;
  358. PT.SpeedOverTime[1].Value = 10.0;
  359.  
  360. PT.SpeedOverTime[2].TimePercent = 0.5;
  361. PT.SpeedOverTime[2].Value = 0.0;
  362.  
  363. PT.SpeedOverTime[3].TimePercent = 1.0;
  364. PT.SpeedOverTime[3].Value = 0.0;
  365.  
  366. -- Tangent Speed over time
  367. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  368. PT.TangentSpeedOverTime[1].Value = 5.0;
  369.  
  370. PT.TangentSpeedOverTime[2].TimePercent = 0.03;
  371. PT.TangentSpeedOverTime[2].Value = 10.0;
  372.  
  373. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  374. PT.TangentSpeedOverTime[3].Value = 20.0;
  375.  
  376.  
  377. -- GravityAcceleration over time
  378. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  379. PT.GravityAccelerationOverTime[1].Value = 30.0;
  380.  
  381. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  382. PT.GravityAccelerationOverTime[2].Value = -50.0;
  383.  
  384. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  385. PT.GravityAccelerationOverTime[3].Value = -100.0;
  386.  
  387. -- AngleSpeed over time
  388. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  389. PT.AngleSpeedOverTime[1].Value = 1.0;
  390.  
  391. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  392. PT.AngleSpeedOverTime[2].Value = 2.0;
  393.  
  394.  
  395.  
  396.  
  397.  
  398.  
  399.  
  400.  
  401.  
  402.  
  403.  
  404.  
  405. PT = Emitter.ParticleTypesParams[4]
  406. PT.IsEmitterLocked = false
  407. PT.DrawOrder = 1
  408. PT.Material = ENMAT_PARTICLE_LIGHT
  409.  
  410. PT.TextureName = "cruiser_effect_smokecloud7.dds"
  411.  
  412. PT.ParticlesPerSecond = 0.1;
  413. PT.InitialNumberOfParticles = 45.0;
  414. PT.BaseLifeTime = 1.5;
  415. PT.BaseLifeTimeVariance = 0.0;
  416. PT.BaseSpeed = 5.0;
  417. PT.BaseSpeedVariance = 1.0;
  418.  
  419. PT.TangentSpeed = 1.0;
  420. PT.TangentSpeedVariance = 0.1;
  421. local vzbzd19 = D3DXVECTOR3:new(1.0,0.0,0.0)
  422. PT.TangentDirection = vzbzd19
  423. vzbzd19:delete()
  424. PT.TangentAngleMin = 0.0;
  425. PT.TangentAngleMax = 6.28;
  426. PT.IsTangentDependOnBase = false;
  427.  
  428. PT.BaseAngle = 3.0;
  429. PT.BaseAngleVariance = 5.0;
  430. PT.BaseAngleSpeed = 0.5;
  431. PT.BaseAngleSpeedVariance = 0.3;
  432. PT.BaseAngleSpeedDirection = 0;
  433. local vzbzd20 = D3DXVECTOR3:new(0.0,1.0,0.0)
  434. PT.BaseDirection = vzbzd20
  435. vzbzd20:delete()
  436. local vzbzd21 = D3DXVECTOR3:new(0.0,0.0,0.0)
  437. PT.BaseDirectionVariance = vzbzd21
  438. vzbzd21:delete()
  439. local vzbzd22 = D3DXVECTOR3:new(0,5,0)
  440. PT.BasePosition = vzbzd22
  441. vzbzd22:delete()
  442. local vzbzd23 = D3DXVECTOR3:new(10,5,10)
  443. PT.BasePositionVariance = vzbzd23
  444. vzbzd23:delete()
  445. PT.BaseSize = 6.0;
  446. PT.BaseSizeVariance = 1.0;
  447.  
  448. -- color over time
  449. PT.ColorOverTimeR[1].TimePercent = 0.0;
  450. PT.ColorOverTimeR[1].Value = 0.6;
  451. PT.ColorOverTimeG[1].TimePercent = 0.0;
  452. PT.ColorOverTimeG[1].Value = 1.0;
  453. PT.ColorOverTimeB[1].TimePercent = 0.0;
  454. PT.ColorOverTimeB[1].Value = 0.5;
  455.  
  456. PT.ColorOverTimeR[2].TimePercent = 1.0;
  457. PT.ColorOverTimeR[2].Value = 0.6;
  458. PT.ColorOverTimeG[2].TimePercent = 1.0;
  459. PT.ColorOverTimeG[2].Value = 0.8;
  460. PT.ColorOverTimeB[2].TimePercent = 1.0;
  461. PT.ColorOverTimeB[2].Value = 0.5;
  462.  
  463. -- transparency over time
  464. PT.TransparencyOverTime[1].TimePercent = 0.0;
  465. PT.TransparencyOverTime[1].Value = 0.0;
  466.  
  467. PT.TransparencyOverTime[2].TimePercent = 0.5;
  468. PT.TransparencyOverTime[2].Value = 0.6;
  469.  
  470. PT.TransparencyOverTime[3].TimePercent = 1.0;
  471. PT.TransparencyOverTime[3].Value = 0.0;
  472.  
  473. -- size over time
  474. PT.SizeOverTime[1].TimePercent = 0.0;
  475. PT.SizeOverTime[1].Value = 2.0;
  476.  
  477. PT.SizeOverTime[2].TimePercent = 1.0;
  478. PT.SizeOverTime[2].Value = 4.0;
  479.  
  480. PT.SizeOverTime[3].TimePercent = 1.0;
  481. PT.SizeOverTime[3].Value = 2.0;
  482.  
  483. -- Speed over time
  484. PT.SpeedOverTime[1].TimePercent = 0.0;
  485. PT.SpeedOverTime[1].Value = 10.0;
  486.  
  487. PT.SpeedOverTime[2].TimePercent = 0.5;
  488. PT.SpeedOverTime[2].Value = 0.0;
  489.  
  490. PT.SpeedOverTime[3].TimePercent = 1.0;
  491. PT.SpeedOverTime[3].Value = 0.0;
  492.  
  493. -- Tangent Speed over time
  494. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  495. PT.TangentSpeedOverTime[1].Value = 0.0;
  496.  
  497. PT.TangentSpeedOverTime[2].TimePercent = 0.1;
  498. PT.TangentSpeedOverTime[2].Value = 10.0;
  499.  
  500. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  501. PT.TangentSpeedOverTime[3].Value = 20.0;
  502.  
  503.  
  504. -- GravityAcceleration over time
  505. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  506. PT.GravityAccelerationOverTime[1].Value = 10.0;
  507.  
  508. PT.GravityAccelerationOverTime[2].TimePercent = 0.1;
  509. PT.GravityAccelerationOverTime[2].Value = -10.0;
  510.  
  511. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  512. PT.GravityAccelerationOverTime[3].Value = 0.0;
  513.  
  514. -- AngleSpeed over time
  515. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  516. PT.AngleSpeedOverTime[1].Value = 0.0;
  517.  
  518. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  519. PT.AngleSpeedOverTime[2].Value = 1.0;
  520.